Public Gaming International March/April 2026

11 PUBLIC GAMING INTERNATIONAL • MARCH/APRIL 2026 It’s not only about telling our story. It’s also about learning from other sectors. Cross-pollination should run in both directions. We need to be in the rooms where policymakers, public administrators, and other industry leaders gather. We should promote lottery within a wide range of interest groups. But we also want to learn about them and from them: how they think and operate, what pressures they face, what objectives they prioritize, how their values and methods may differ from ours, what language resonates, where lottery fits in broader public policy or industry conversations, and how to shape our messaging for optimal impact within this wide variety of audience profiles. We want to increase awareness and legitimacy for lotteries among influential audiences who aren’t necessarily immersed in our lottery world every day. And we want to expose ourselves to the fresh ideas, frameworks, and best practices from other industry sectors that can sharpen how we operate and communicate. We also want to correct the misconception that lottery is a niche category that only matters inside state government. In reality, lotteries are major public enterprises with a broad network of stakeholders: retailers, beneficiaries, regulators, legislators, public administrators, vendors, and of course players. If we don’t tell that story, someone else will tell it for us in a tone we don’t care for, or worse they’ll ignore us. Do you think the competitive environment is truly different now than it was in years past? Or does everyone always think that, and now isn’t that much different? B. Rockey: Are the challenges today meaningfully different than the challenges lotteries faced in the past? Short answer: yes, in important ways. Not because lotteries didn’t have competition before. We have always had competition. But the environment has changed in how fast competition moves, especially in response to regulatory changes. Additionally, modern technologies and communications push everything to the tipping point of mass-market adoption faster than ever. That, and the ability and willingness of the modern consumer to change behavior in response to new options, leaves little time to regroup and catch up. The lottery sector has always been justifiably conservative because the cost of mistakes is so high. But the “fast-follower” approach, waiting to see how a new idea, a new game, an innovation, or a marketing and promotional initiative works for others before we jump in, doesn’t serve us well going forward. Technology is part of it. The delivery mechanisms for entertainment have exploded: mobile devices, streaming platforms, on-demand everything, app ecosystems, machinebased sales, digital wallets, frictionless transactions. It’s similar to the evolution of media. Forty years ago, the idea of 24-hour news was mind-blowing. Before that, the nightly news was a half-hour segment and then it was on to the Johnny Carson show. But once you had continuous channels, more content rushed in, audience expectations changed, and all that caused more media players to enter the space. More

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